Recent Posts
Blog • Owen Prescott
blog,et_monarch,woocommerce-demo-store,ajax_updown_fade,page_not_loaded,, vertical_menu_transparency vertical_menu_transparency_on,qode-title-hidden,side_area_uncovered_from_content,vss_responsive_adv,columns-4,qode-theme-ver-7.7,wpb-js-composer js-comp-ver-4.6.2,vc_responsive

27 Oct Dark Machine Forest

This forest scene features a combination of sci-fi ste machines and a dead natural landscape. The design in symbolic, referencing humanities effect on the natural world.

Note the large four legged walking machine in the background, added to create a distorted sense of scale and to open up the envirment to a greater feeling of distance. This machine would walk across the landscape crushing smaller machines and structures in it’s path. The technology also found integrated into the trees also “lives” in co-existance with nature, growing or “building” ontop of natural forms to nature’s organic energy.

Finally the small machines in the foreground are worth a mention. The one to the left is inspired by the arachnid family (i.e. spiders), where-as the creature to the right was created with the shape of a Trilobite in mind.


Read More

20 Jul Inspiration #03 – Omega Stop Motion Animation

Omega is perhaps one of my favourite stop-motion animations and short films in general. The story touches on some interesting ideas such as mans destruction of the environment and the evolution of biological forms (re-imagined in a mechanistic world).

The environments and creates are highly detailed and look organic, something difficult to achieve with pure CGI. What do you think of the film and what’s you’re favourite character concept?

Read More

02 Jun Inspiration #02 – ‘Shave It’ Animated Short Film

‘Shave It’ Animation Feature

It’s not often that I stumble across an animation piece as graphically impressive as this short animated film. The concept behind this work created by the 3dar team is largely based on the notion of mans destruction of natural habitat, and natures compulsion to inevitably fight back. The main character, a monkey from the torn apart jungle is a very well conceptualized character that transforms through the story. I especially like the subtle reference to an eroding connection between man and nature following a successful career, only to later cycle back into nature.

[icon color=”Accent-Color” size=”tiny” image=”fa-star”] Official Project [icon color=”Accent-Color” size=”tiny” image=”fa-picture-o”] Wallpapers [icon color=”Accent-Color” size=”tiny” image=”fa-vimeo-square”] Vimeo

[recent_posts category=”inspiration” columns=”3″ posts_per_page=”3″]
Read More

01 Dec How to fix Dark Edges in Vray C4D – Cinema4D Tutorial

Removing black edges using specular properties

In this tutorial I want to share a potential fix for removing black edges or “halos” in Vray renders for Cinema4D. This particular technique might not fix every instance of interference considering all the possible causes of black edge/halo glitches but lets see if it works.


First you will need to fire up your Vray materials settings in Cinema4D, you won’t need to mess with settings in “VrayBridge”. Ok so as we are rendering with vRay I’ll make the assumption that you’re using a Vray material which is essential in most cases for quality renders. Now in the material settings open the “specular layer1” tab  which should already be ticked otherwise this technique will not help because this technique fixes dark edges caused specifically by the specular layer. In the specular layer settings scroll down to the “specular layer properties” section. You will find a list of layer parameters and it’s this area where you will find the option to “fix dark edges” as seen in the picture below. Enable this option and conduct a render test to make sure the edges have indeed been removed.

[fancy-ul icon_type=”standard_dash” icon=”icon-glass” color=”Accent-Color”]

  • Select your Cinema4D’s Vray Material and open the Settings
  • Select the “Specular Layer 1” tab
  • Scroll down to the “Specular Layer Properties” section
  • Locate the “Fix dark edges” option and select [Enabled]
  • Follow the same process for each specular layer enabled in the material
  • Test with a render preview


Dark edge render and a fixed version

Option to fix dark edges

If this solution doesn’t work in your case then atleast you can rest assured the specular properties of your material are most likely not the cause . Also if you are using any additional specular layers in the material you will want to select the same “fix” option for each layer.

Although the option is relatively obvious some 3D artists might not think to search through the specular properties and I suspect many artists could potentially waste hours before finding this particular setting so I hope I saved someone hours of frustration.

Read More

12 Nov GEONumber Experiment

In this Experimental Project ‘GEONumber Experiment’ I wanted to conduct a simple visual experiment by manipulating type through a systematic process. To achieve these results I simply created 4 copies of each number whilst incrementally rotating each copy another 90 degrees into a full circle. The font used was Neou and as you would expect different font styles, sizes and variations can be utilized to create an infinite amount of variations. Also note that I decided to leave some of the imperfections such as overhangs simply to illustrate how the slightly wider numbers break the geometry system.


If you would like to see more design experiments like this let me know and also if you try this experiment out make sure to share your images in the comments.

Read More

20 Oct How to Export Video to JPEG Images using Media Encoder

In this live event tutorial I demonstrate how to automatically convert a video file into any image format using Adobe’s Media Encoder. I will be using Adobe Premier Pro in this tutorial however the same processes can be followed to achieve the same results in Adobe After Effects. This process is great for creating wallpaper packs, plus exporting videos to frames allows for more control over individual frames when video editing.

Step by Step Guide:

  1. Import your video file into the sequence
  2. Export for render (File>Export>Media)
  3. Transfer data to the Media Encoder [Queue Button]
  4. Drag the desired image format from the presets onto the que (e.g. System presets>Image Sequence>JPEG>HD 1080p 29.97 Sequence)
  5. Open the preset options
  6. Choose a frame rate depending on how many images need to be generated (1= More & 60= Less)
  7. Choose a folder for the image export
  8. Start Queue


Read More

17 Oct Free Modern Desk Model for Interior and Architectural Design

Ikea Micke Inspired 3D Desk Model

A Free Modern Desk Model pack featuring an exclusive minimalist desk inspired by the Micke Ikea range of desks and workstations. Initially the model was simply created for a vRay project I was working on and I thought I would share the model with other 3d artists, designers and architects.

modern-desk-model-01 modern-desk-model-02 modern-desk-model-03

Free for Commercial & Non-Commercial Use

Attribution /Usage: The pack is completely free to use for commercial and non-commercial work.

File formats

Cinema 4D (.c4d) –  Collada (.dae) – Autodesk (.fbx) = Wavefront (.obj)



Read More

19 Sep Drone Wallpaper Pack

Subversive Wallpaper based on Drone ethics

Drone Wallpaper Pack has been created especially for politicians and supporters of Drone warfare. Sometimes I feel as though we don’t have enough war in our lives, so why not create a wallpaper so that we can be reminded of the Drones political leaders and the military complex send out around the world with their peace giving payloads.

[divider line_type=”No Line”]

Read More

19 Sep Enhancing Architectural Realism with Edge Depth

Enhancing architectural realism can greatly improve rendered images and in this video tutorial I will share a simple technique that should be applies when modeling 3D designs. The techniques I use can also be applied to any 3D application and for the sake of demonstration I will use Google SketchUp to share the step by step process. In the real world construction materials such as bricks, panels and even windows all have depth, yet often in 3D applications designers use flat 2D planes. Using 2D planes does perhaps allow for faster modelling however for photo-realism we need to use techniques like those demonstrated in this tutorial to simulate physical architecture as we would look in the real world. The basic fundamentals to this guide then is to add detail using edge depth emphasizing the contact of different pieces of material.

Remember that surfaces never fit together perfectly and even spheres are never perfectly spherical in the real world, yet in 3D programs every shape has perfection definition and form. Thus to enhance architectural renders we must take into account the imperfections of physical materials otherwise renders will look to clinical and computer generated.

About the edge depth technique

The idea behind this technique is to define space between materials that meet together at an edge. If for example you place your two hands flat together you will notice that in-between the two hands a small crevice will form, the same applies for architectural materials. Our goal is to create is separation, even if the space is few milometers (mm) in depth and the results will be enhancing realism in your architectural render.

[social_buttons full_width_icons=”true” hide_share_count=”true” facebook=”true” twitter=”true” google_plus=”true” linkedin=”true”]

Read More

Pin It on Pinterest

Site Under Construction (October 23rd - 31st ) - New Blog, Projects, Resources & Tutorials coming soon...